Migrating to Supercollider


Published on 2016-08-30 by Kenneth Flak

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We are currently migrating to SuperCollider as our programming language of choice after spending a few years patching and building devices in Max and Max for Live. Why? Well, first of all we are excited about the possibilities offered by object oriented programming in the realm of movement and sound interaction. Secondly, we like the idea of open source software. Thirdly, we got sick and tired of dragging patch cords and object boxes around on the screen when you have the option of simply writing a few lines of code instead. Stay tuned for updates and patches as we make more progress!