Workshop for MA Choreography at BFM

This is the resource page for our 2020 sound and movement workshop for the MA choreography students at BFM in Tallinn.


01 - Required Materials For this course you will need a computer running Windows, macOS or Linux, a pair of headphones and internet connection. ...continue

02 - What is Sound? Sound is basically just molecules that are pushed closer together or pulled further apart from each other. ...continue

03 - Frequency We name the distance between these waves the frequency of the sound. ...continue

04 - Musical Pitch Another way of describing the frequency is through musical pitch. We do not perceive frequency changes linearly. ...continue

05 - Amplitude If frequency is the distance between the waves, then amplitude is the height of the waves. ...continue

06 - Loudness In sound and music production we make a distinction between amplitude and loudness. ...continue

07 - Basic Sounds Sine The sine wave is the simplest possible sound in existence. ...continue

08 - Digital Sound Before we can start working with sound in a computer, we need to create a digital version of it. ...continue

09 - Types of Sound Software There is an incredible amount of software out there to work with audio, both free and commercial. ...continue

10 - Audacity In this course we will mainly use Audacity, as this is quite simple to set up and work with; it is free and open source; and it is very powerful, even if it looks a bit less impressive than many of its commercial, beautifully designed equivalents. ...continue

11 - Make Some Noise Let’s expand a bit on our sound generating toolkit, and produce 30 seconds of white noise. ...continue

12 - Organizational Hygiene Before we get to recording sounds we need to invest a little time into our organizational hygiene. ...continue

13 - Recording Most laptops have a functional microphone these days, but the recording quality you will get from this is almost certainly going to be very poor. ...continue

14 - Basic Editing Great, now we have created our first recording, and we would like to do something about it. ...continue

15 - Duplicating Clips Let’s create the skeleton of a composition, by duplicating our recording a few times. ...continue

16 - Kick It Let’s add a bit of a kick to our track! An effective kick drum can be synthesized with a simple sine wave. ...continue

17 - Snare A kick will only get you so far. For a bit of an old-school groove we also need something snappier in a higher frequency region, and the traditional way to do this is by synthesizing a snare drum. ...continue

18 - Beat Frequencies The humble sine wave has quite a few interesting tricks up its sleeve. ...continue

19 - Amplitude Automation Now that we start getting a grip on beat frequencies, let’s take a look at how this can develop over time. ...continue

20 - Delay and Reverb One of the most fundamental ways to process audio is by delaying a signal and feeding it back in on itself. ...continue

21 - Spatialization Our ears and brains are sophisticated frequency analysis machines with a lot of interesting capabilities. ...continue

22 - Equalization We have already introduced the fundamental concept of frequencies. A very useful fact is that you can break any sound into different sine waves at different frequencies, which in turn makes it possible to sculpt these frequencies and change the way we hear a sound. ...continue

23 - Compression OK, so we have shaped the frequency content of our sound into something cool/beautiful/awesome/grungy. ...continue